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Top Trumps is a card game, each card has a set of characteristics for the item it depicts, the higher the number the better it is. To play the game the first player selects a category, announces it and its value, the other players in turn announce what their cards relative value is. The highest number wins all the cards. If 2 or more players tie then the round is repeated but using only the tied players and the player who originally selected the category selects the new one. The winner of this round collects all the cards (the replayed round and the original one) The winner of the game is the player with all the cards For this exercise split the group up into sixes or patrols, with a piece of paper each. They can draw a self portrait on the top half of the paper. On the bottom half of the paper specify 8 categories for them to write down, for example: Length of time in Scouting Age Number of Badges and Awards Scouting Abilities:- - Activities they have taken part in Leadership Ability Nights Camped Tidiness Punctuality for Meetings etc.. Some of the categories give a definite number (like age), others are subjective (Scouting Ability) Fill in the numbers for the definite categories for each participant For the subjective categories the group is given a number (20 times the number in the group times half the number of categories to be filled in, e.g. 5 in group, with 4 categories to fill in get 20 x 5 x 4 x 1/2 = 200) with which to allocate to the group. The group then has to decide what number to allocate to each group member for each category. The maximum for each category is 20 points and the sum of these subjective categories is to be the calculated number. Note that in order for fairness, perhaps you should limit the number of points for each player can be allocated to be 80 (out of a maximum of 160 (8 x 20)). Note: To keep things even, make the categories such that each member in the group could get the top score, or second top for one category. If there is time the whole group could also decide on the leaders abilities as well. For the leaders there is no total points for the subjective categories, they are given a score out of 20 for each one I've just thought of another system for the subjective scores. Give each player 8 points for each subjective criteria and add 2 points for each 6 months they've been in the troop. The Scout then splits these points up between the criteria where he see's his skills. The leaders can use this system as well. Then when this is done play Troop Top Trumps Top Trump Card Example, I am in a patrol of 6. We have been asked to fill in the details for age, Length of Time in Scouting, Number of Scout Camp nights, Tidiness (s), Camping Skills (s), Community Involvement (s), Creativeness (s) and Punctuality for Meetings (s). From these 5 are subjective criteria (marked by an (s)). The patrol is given 20 x 6 x 5 x 1/2 = 300 points. Here is how my score works out: age: 28 Length of Time in Scouting (years): 20 Number of Scout Camp nights: 215 Tidiness: 12 Camping Skills: 17 Community Involvement: 6 Creativeness: 8 Punctuality for Meetings: 10 or using the second method of Scoring, I have 5 criteria (40 points) and been in Scouting for 17 years since I joined the troop (34 points). A total of 74. My score could now be: age: 28 Length of Time in Scouting (years): 20 Number of Scout Camp nights: 215 Tidiness: 17 Camping Skills: 19 Community Involvement: 10 Creativeness: 13 Punctuality for Meetings: 15 That’s a better score, I think the second system is good. OK, that might sound confusing but you can work out your own system I am sure. Now, I know it is not fashionable to show one Scout to be better than another, but this exercise has a useful side for the leaders too. After the meeting, gather all the cards together and you can see from how the Scouts scored themselves which skills they think they are good or bad at - and then which ones you need to work at improving with them. |